March 16, 2004 | Filed under: Children and YA Non-fiction, Science, Technology & Environment
Home computing in the ’90s is an ornery beast. While slick ads ask “Where do you want to go today?” and promise rich worlds of colour and interactivity, thousands of consumers struggle just to install ... Read More »
Home computing in the ’90s is an ornery beast. While slick ads ask “Where do you want to go today?” and promise rich worlds of colour and interactivity, thousands of consumers struggle just to install ... Read More »
March 16, 2004 | Filed under: Children and YA Non-fiction, Science, Technology & Environment
Home computing in the ’90s is an ornery beast. While slick ads ask “Where do you want to go today?” and promise rich worlds of colour and interactivity, thousands of consumers struggle just to install ... Read More »
March 16, 2004 | Filed under: Science, Technology & Environment
Home computing in the ’90s is an ornery beast. While slick ads ask “Where do you want to go today?” and promise rich worlds of colour and interactivity, thousands of consumers struggle just to install ... Read More »
March 16, 2004 | Filed under: Science, Technology & Environment
Home computing in the ’90s is an ornery beast. While slick ads ask “Where do you want to go today?” and promise rich worlds of colour and interactivity, thousands of consumers struggle just to install ... Read More »
March 16, 2004 | Filed under: Science, Technology & Environment
Home computing in the ’90s is an ornery beast. While slick ads ask “Where do you want to go today?” and promise rich worlds of colour and interactivity, thousands of consumers struggle just to install ... Read More »
March 16, 2004 | Filed under: Science, Technology & Environment
New technologies such as CD-ROMs, faster processors, and better monitors mean that computer games are finally approaching cinema-quality graphics and sound. While just 15 years ago graphic-less “text adventures” were the ultimate in gaming, computer ... Read More »
March 16, 2004 | Filed under: Children and YA Non-fiction, Science, Technology & Environment
New technologies such as CD-ROMs, faster processors, and better monitors mean that computer games are finally approaching cinema-quality graphics and sound. While just 15 years ago graphic-less “text adventures” were the ultimate in gaming, computer ... Read More »
March 16, 2004 | Filed under: Children and YA Non-fiction, Science, Technology & Environment
New technologies such as CD-ROMs, faster processors, and better monitors mean that computer games are finally approaching cinema-quality graphics and sound. While just 15 years ago graphic-less “text adventures” were the ultimate in gaming, computer ... Read More »
March 16, 2004 | Filed under: Children and YA Non-fiction, Science, Technology & Environment
New technologies such as CD-ROMs, faster processors, and better monitors mean that computer games are finally approaching cinema-quality graphics and sound. While just 15 years ago graphic-less “text adventures” were the ultimate in gaming, computer ... Read More »
March 16, 2004 | Filed under: Science, Technology & Environment