To understand Semareh Al-Hillal’s influences as a kidlit publisher, we asked her about her favourite children’s books, past and present.
The enduring brilliance of Al Purdy
A new anthology of poems dedicated to Al Purdy coincides with the centenary of the late poet’s birth.
Diversity in crime writing: Wayne Arthurson on how white voices overwhelm Indigenous crime fiction
Wayne Arthurson writes about how in Indigenous crime fiction, a.k.a. Native American mystery, most of the novelists who reap the benefits aren’t Indigenous.
For the love of the game: actor and screenwriter Jay Baruchel pens a book about his obsession with the Montreal Canadiens
Jay Baruchel has just published his first book – not, as one might expect, about the movies, but about his overweening obsession with the Montreal Canadiens.
Sci-fi needs to overcome its poor history with disabled people
We often hear variations on the admonition “write the stories you want to see in the world,” but we should also be saying “hire for the stories you want to read,” too.
How Gary Barwin and a string quartet are reimagining Yiddish for Pirates
Gary Barwin will read from Yiddish for Pirates on Nov. 29 alongside the Hamilton Philharmonic Orchestra’s string quartet as part of their Literary Series.
Sci-Fi Spotlight: Chadwick Ginther brings urban fantasy to the Prairies
St. Mary’s Cemetery inspired Chadwick Ginther’s new novel Graveyard Mind, which centres on Winter Murray, a Winnipeg-based necromancer who prevents the dead from spilling into the lives of the living.
An unmasked meeting with Instagram poet Atticus
Meet Atticus, the Instagram poet who has built a career reading for hundreds from behind a mask.
Eden Robinson talks making movie magic out of her novel Monkey Beach
It’s laughs, camera, action as Eden Robinson reports from the film set of the long-gestating adaptation of her novel Monkey Beach.
Jessica Aldred on how video games like the Bioshock series have much to teach us about our past, present, and future
It has never been more crucial for game studies and game culture to revisit its “canonical” texts through the intersectional lenses of gender, sexuality, race, and class.
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